Our training programs are carefully and scientifically designed to bring out the innovation and creativity through out-of-the-box approach while giving the child an opportunity to explore Science and Technology. These programs help our students to understand science and mathematics concepts in a fun learning manner. Once the student understands the applications of the academic concepts, learning interest increases which further results in higher marks or grades in school academics. Our STEM projects include things like bridge building and basic computer programming, though the projects are seemingly endless.
Two overall goals of FGS STEM are:
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STEAM incorporates all the elements of STEM but adds art to the mix. Examples of common STEAM projects in our school:
STREAM adds one more layer to STEM and STEAM: reading and writing. We see STREAM literacy as an essential part of a well-rounded curriculum, as it requires critical thinking as well as creativity. STREAM projects are similar to STEM or STEAM, but fold in the components of reading and writing.
Our STREAM educational curriculum:
Since the inception of STEM in schools, robotics and electronics have taken a central place in the practice& delivery of STEM education. Robotics is one of the best fields that is an intersection of modern science, technology, engineering and mathematics. At FGS we see Robotics with a STEM point of view and understand its subtle and not so subtle benefits.
The scope of robotics is the simplistic approach to the application of electronics that students in elementary and high school levels will cope with and appreciate.
Robotics in FGS learning will entail a simple creation of a robot that abides the users’ commands in movement and does tasks that are fundamental in understanding the scientific and mathematical background of the concepts.This not only make students want to create more, but also be more and more imaginative about what they can do with the machines and what problems they can address.
From designing and programming to building a machine that does it’s user’s bidding is something that demands a highly interdisciplinary knowledge and makes the student go through a series of tasks involving programming and electronics, is hence an integral part of STEM which acts as an embodiment of problem-based learning.STEM-based learning in FGS involves experiential learning.
Apart from a direct on learning by doing approach, we also have something which every student goes through – learning from mistakes. Be it from the perspective of debugging, solving issues relating to the physical model of the bot, or simple tightening of the screws; the student makes many mistakes and correcting them is indeed an important aspect of the learning curve. This makes it important for the student to look for errors and solve them, on their own. This makes better problem solvers than what conventional education can do.
For many students who are not exactly inclined to the fields of engineering and technology, robotics is indeed a plus. Learning programming in this ever fast developing world makes it important on how to learn to understand a machine. Even a doctor who knows his electronic equipment is always better than one who doesn’t!
One must understand that the amount of exposure to the students at an elementary level is something that should be judicious. The goal is to expose the students to the right kind of aspect of the problem while they see their curriculum’s theory become a practice right in front of them. Hence, we have carefully designed curriculum is required, or else the niche understandings can easily overwhelm a learner who isn’t ready. We have a comprehensive approach; instead of teaching each subject separately, educators aim to incorporate some or all elements of STEM into each project.